Korhan: Past the Frozen Divide

Setting
North of the Frozen Divide and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Korhan, to the detriment of most of its denizens.

Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Korhan in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Korhan, further isolating the region. Korhan has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.

The people of Korhan know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Lead DMs Note: Yeah... This is Icewind Dale, Rime of the Frostmaiden... but Faerun dumb and Icewind Dale can fit any far north setting. I'm ripping it off dont @ me.

Session Logs
Session logs are extremely useful for keeping track of where various stories are going as well as

Cora's Loss
Played 1/29/21 6:00pm - ~8:30pm Urizen makes his way into the town of Bremen meeting Byzan Fa, Glenn Silvershadow, and Colt Goshawk. Together, they agree to find the Innkeeper Cora's missing son. In their travels, they learn of lotteries taking place in the various towns, some including human sacrifices. The group also learns of an assassin rumored to kill those who avoid the lottery.